It could be that I am bad at this game, but looking at various stats for other players, and most other people appear to be having the same trouble. But with Runestone Keeper, I also feel that after countless runs, I am still way under powered to actually get far enough into the action. Like any standard permadeath game, you can feel yourself becoming stronger and better as things go on. Chances are, the stairs leading out of this floor of the dungeon are hidden behind these areas. And to make things trickier, an y monster that is uncovered generates an area around them that cannot be explored until they are defeated. However, some floors have keys hidden within that can only be dropped by the monsters. On the Normal setting – known in RK as Nightmare – monsters level up a lot faster than you can and before long you will be dodging most encounters just to make it to the next floor. Do so, and you are awarded EXP earn enough and you can level up. Whilst selecting a blank square or the exit square is the ideal goal – these are few and far between, especially in later levels – you also need to level up your character by defeating the monsters in the dungeon. Make it back to the floor you perished on last time and you can retrieve your items, but this in itself is a challenge in a very challenging game. Fall at the hands of the dungeon and it’s game over for that character, requiring the player to start all over again with nothing. These will keep repeating until the player manages to escape, dies at the hands of the many monsters lurking, or falls victim to the deadly traps they uncover by choosing the wrong square. At its core, Runestone Keeper is a roguelike dungeon crawler, where the player must pass through room after room of procedurally-generated areas.
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